Our representative is traveling to San Francisco. Anybody up for a drink?
It's been a little over two months since we've launched Twenity. That translates into almost 1.000 players, but it's time to raise the stakes. Our representative Grega Stritar will be going to San Francisco tomorrow, where the real magic happens. Silicon Valley is the final destination for most services such as Twenity, and we have to see for ourselves, what can be done.
If you are interested in finding out more about Twenity or just looking for a casual talk, feel free to contact him. He will be more than happy to answer all your questions about Twenity and Slovenia or just spend some quality time, between March 1st and March 15th. You can reach him on Twitter or send him a direct email.
Wish us luck. :)
Introducing a few minor design changes and user experience upgrades
Twenity is a constantly evolving system, that gets updated on a weekly basis. We fully understand that details are very important for the general user experience, so, besides working on some major updates, we will be constantly upgrading what we already have. Like any other online system, there is always room for improvement, since perfection is almost impossible. Here are some new features we've introduced lately on Twenity.
Updated profile header
Some of you already know that Twenity allows people to add themselves to different lists, according to their timezone, user type and industries. While this may have been used for filtering various leaderboards, it didn't reflect on someone's profile page. The truth is, we didn't really have room for it, so we did something else, enabling a more detailed overview of the you or the person you're competing against.
The profile leaderboard
The leaderboard on your Twenity profile enables you to see yourself as opposed to other friends / players. Since players are already in different levels, we've added the ability to compare yourself with people in the same level. Besides, if you're viewing someone else's profile, you can direclty see where they fit in the list.
The score components description and change
We've received quite a few comments, where people were asking us how do the score components work, why their score fluctuates and which component influenced this change the most. Your wish is our command: now you can see which parameters are included in each component and how each element of the score changed since your last calculation on Twenity.
We have tons of other ideas, but are always open for your suggestions too. So if you think something can be improved, don't hesitate to contact us. We want to make Twenity as playful as possible, and we will be working hard on enabling just that. All of this is just the beginning.
Promoted badges on Twenity – how they work and how they perform [updated]
On Twenity, players are awarded badges as part of the main adventure they are playing. These 20 badges for achievements, that get upgraded through different levels, come in various forms and materials, from paper, plastic, to metal. But these aren't the only badges in the game, users can also unlock shiny promoted badges, which they get for following various Twitter accounts. These badges are the first and most obvious way of potentially monetizing Twenity, and at this point, it looks like they could actually work.
How to get them
There are 4 promoted badges currently available on Twenity. If you want them, you can follow these accounts on Twitter:
You need two calculations to unlock these badges. The first time, Twenity adds the followed profile to your leaderboard. The second time, you will get the badge.
How they perform
At this point, we have over 900 players on Twenity. Quite a few of them have unlocked promoted badges, but we wanted to know, how many of those were given to players for following a specific account after they've started playing the game.
The following assumption may not be perfectly correct, since there can be other reasons people started following these 4 accounts after they've started using Twenity, but here it goes: if a player made more than 2 calculations (first to record the friendship, second to unlock the badge) between the time they've registered to Twenity and unlocked one of the badges, it's pretty much safe to say they started following these accounts because of Twenity. Here are the full statistics of promoted badges, recorded on February 13th 2012 (download the full list):
*Geek hive was introduced on December 28th 15:00 CET, so the numbers included in the list are for those that have made more than two calculations between that date and the date of unlocking the badge
**There are people who follow Twenity for other reasons, such as the service itself
What this means for marketers
While these numbers may not seem like much, they are still pretty interesting for the current scale of Twenity. While the least popular promoted badge is currently owned by 49 players (more than 5%), the average amount of new followers gained because of it is almost 20, which is more than 2%! While these number may not be representative for larger amounts of players, they are very impressive for less than 2 months of Twenity's existence.
Marketeres can always decide to buy followers elsewhere, but it's a practice that probably doesn't have real effect, since most of those users are not engaged, perhaps even bots. But on Twenity, most players are real people, engaged people. And we haven't even come to the branding effects of owning a custom badge on Twenity.
Interested? Contact us on firstname.lastname@example.org.
Update: Mar 26 2012
There were a few more changes in the last month and a half, so we are attaching the new numbers. The performance is closing in on 3%.